Leadership Roles

A healthy kingdom has leaders filling a number of different roles. Each leader grants the kingdom different benefits; leaving a role unfilled can penalize the kingdom. In order for a Leadership role to grant its bonus, the character in that particular role must spend at least 1 week per month engaged in various leadership duties (during which time the PCs must be located within a hex that contains a city and is part of their kingdom). For this campaign, it’s best to have the party pick the same week to dedicate to their administrative duties so that all of the PCs are all available for “adventuring duty” at the same time. A single character can only occupy one leadership role at a time.

Ruler
The ruler is the primary leader of the kingdom. Unlike the other leadership roles, a ruler uses one of three distinct titles, depending on the current size of the kingdom.
For a kingdom of size 1–20, its ruler is known as a baron or baroness.
For a kingdom of size 21–80, its ruler is known as a duke or duchess.
A kingdom of size 81 or higher is ruled by a king or queen.
Benefit A baron or baroness chooses one of a nation’s statistics (Economy, Loyalty, or Stability) and modifies that score by a value equal to the character’s Charisma modifier. A duke or duchess chooses two of these values to modify. A king or queen modifies all three values.
Vacancy Penalty A kingdom without a ruler cannot claim new hexes, create farmlands, build roads, or purchase city districts. Unrest will increase until the position is filled.

Councilor
The councilor ensures that the will of the citizenry is represented.
Benefit Increase Loyalty by a value equal to the Councilor’s Wisdom or Charisma modifier.
If position is left vacant the kingdoms loyalty will suffer and will not gain any benefit from festivals.

General
The General commands the kingdom’s armies and is a public hero.
Benefit Increase Stability by a value equal to the General’s Strength or Charisma modifier.
If position is left vacant the kingdoms stability will be impacted

Grand Diplomat
The Grand Diplomat oversees international relations.
Benefit Increase Stability by a value equal to the Grand Diplomat’s Intelligence or Charisma modifier.
If position is left vacant the kingdoms stability will be impacted and unable to proclaim Promotion Edicts.

High Priest
The high priest guides the kingdom’s religious needs and growth.
Benefit Increase Stability by a value equal to the High Priest’s Wisdom or Charisma modifier.
If position is left vacant the kingdoms Stability and Loyalty will be impacted.

Magister
The Magister guides a kingdom’s higher learning and magic.
Benefit Increase Economy by a value equal to the Magister’s Intelligence or Charisma modifier.
If position is left vacant the kingdoms economy will be negatively impacted.

Marshal
The Marshal helps organize patrols and enforces justice in rural and wilderness regions.
Benefit Increase Economy by a value equal to the Marshal’s Dexterity or Wisdom modifier.
If position is left vacant the kingdoms economy will be negatevely impacted

Royal Assassin
The Royal Assassin can serve as a public executioner, a headsman, or a shadowy assassin.
Benefit Increase Loyalty by a value equal to the Royal Assassin’s Strength or Dexterity modifier. Fear inspired by the Royal Assassin reduces Unrest by 1 during each Upkeep phase.

Spymaster
The Spymaster observes the kingdom’s underworld and criminal elements and spies on other kingdoms.
Benefit Increase Loyalty, Economy, or Stability (Spymaster’s choice) by a value equal to the Spymaster’s Dexterity or Intelligence modifier. The Spymaster can change which value he modifies during the kingdom’s Improvement phase (but only once per phase).
If position is left vacant the kingdoms economy is negatively impacted due to your inability to deal with crime.

Treasurer
The Treasurer organizes tax collection, and manages the treasury.
Benefit Increase Economy by a value equal to the Treasurer’s Intelligence or Wisdom modifier.
If position is left vacant the kingdoms tax collection cannot occur and your economy will suffer.

Warden
The Warden leads the kingdom’s defense and city guards.
Benefit Increase Loyalty by a value equal to the Warden’s Strength or Constitution modifier.
If position is left vacant the kingdoms security is strained and your stability and loyalty suffer.

Leadership Roles

Treasure Bathers JasonFedynak